Our Blog

Entry 8: Embrace the #Zapportunity!

Game design can be such a roller coaster ride!

By the time this post publishes, we will have announced Za and our Valentine’s Day update. We have been working toward this for months, and I have been keeping it under my hat.

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Entry 7: Button, Button, Who’s Got the Button?

Button, button, who’s got the buttons….we do!

One of the underappreciated glories of developing a VR app is the incredible freedom it gives us with our buttons. We do not need to limit our buttons to the “x”s and “y”s on a controller, nor to the one hundred and four keys on a keyboard.

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Entry 4: Thrilling Christmas

This is a weird week, in so many ways.

Christmas is behind us and New Year’s looms. Some of the staff are off on a well-deserved vacation for the interim, but some of us just cannot stay away.

I mentioned last week that we break down our usual tasks into two-week “sprints.”

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Dev Diary of a Wallflower

Trip the Light is out in early access. In our first Dev Diary of a Wallflower, we open the door on game development, animation workflow, and the small details that make our VR dancers feel alive.

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