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Entry 8: Embrace the #Zapportunity!
By
Dark Arts Wallflower
January 28, 2026
Blog
Game design can be such a roller coaster ride! By the time this post publishes, we will have...
Entry 7: Button, Button, Who’s Got the Button?
By
Dark Arts Wallflower
January 21, 2026
Blog
Button, button, who’s got the buttons.we do! One of the underappreciated glories of developing a VR...
Entry 6: Bringing the Backup Dancers Center Stage
By
Dark Arts Wallflower
January 14, 2026
Blog
To misquote Charlie Brown: “AAAAARG!” This is killing me. For very good strategic reasons, we have...
Entry 5: Absolutely No Major Announcements Here!
By
Dark Arts Wallflower
January 7, 2026
Blog
Happy, Happy, Happy New Year. The music is everywhere, and Trip the Light’s development is...
Entry 4: Thrilling Christmas
By
Dark Arts Wallflower
December 30, 2025
Blog
This is a weird week, in so many ways. Christmas is behind us and New Year's looms. Some of the...
Entry 3: From Salsa 101 to What Comes Next
By
Dark Arts Wallflower
December 17, 2025
Blog
The big holidays are rushing to meet us, but none of us feels any urge to relax. We know that you...
Entry 2: What’s in a name? How tiny decisions shape the dance floor
By
Dark Arts Wallflower
December 10, 2025
Blog
Game design is the sum of small decisions. From feedback and reviews to the names of our modes...
Dev Diary of a Wallflower
By
Dark Arts Wallflower
December 3, 2025
Blog
Trip the Light is out in early access. In our first Dev Diary of a Wallflower, we open the door on...