News

Entry 8: Embrace the #Zapportunity!

Game design can be such a roller coaster ride! By the time this post publishes, we will have...

Entry 7: Button, Button, Who’s Got the Button?

Button, button, who’s got the buttons.we do! One of the underappreciated glories of developing a VR...

Entry 6: Bringing the Backup Dancers Center Stage

To misquote Charlie Brown: “AAAAARG!” This is killing me. For very good strategic reasons, we have...

Entry 5: Absolutely No Major Announcements Here!

Happy, Happy, Happy New Year. The music is everywhere, and Trip the Light’s development is...

Entry 4: Thrilling Christmas

This is a weird week, in so many ways. Christmas is behind us and New Year's looms. Some of the...

Entry 3: From Salsa 101 to What Comes Next

The big holidays are rushing to meet us, but none of us feels any urge to relax. We know that you...

Entry 2: What’s in a name? How tiny decisions shape the dance floor

Game design is the sum of small decisions. From feedback and reviews to the names of our modes...

Dev Diary of a Wallflower

Trip the Light is out in early access. In our first Dev Diary of a Wallflower, we open the door on...